Posted on June 15, 2008 by michaelangela
I like autocomplete. I also like it when the compiler (or IDE) tells me I am doing something wrong BEFORE I compile. Flexbuilder is my AS3 compiler of choice. Although FlashDevelop 3 has come a really long way. It’s PC only though.
Anyway, just did some reading about Enums in AS2. This bit of [...]
Filed under: as2, as3, education, flex, tip | No Comments »
Posted on June 15, 2008 by michaelangela
I like autocomplete. I also like it when the compiler (or IDE) tells me I am doing something wrong BEFORE I compile. Flexbuilder is my AS3 compiler of choice. Although FlashDevelop 3 has come a really long way. It’s PC only though.
Anyway, just did some reading about Enums in AS2. This bit of [...]
Filed under: as2, as3, education, flex, tip | No Comments »
Posted on June 15, 2008 by michaelangela
Well I wasn’t making a game but I just went through what the author describes: finishing up the app, gotta set up the preloader. I did a manual version of this but I like this idea. However I am not using FlashDevelop. I am in the Flash IDE for compiling. I have thought of [...]
Filed under: as3, dev, flash, flashdevelop, flex, tip | No Comments »
Posted on June 15, 2008 by michaelangela
I am just wondering out loud… is this possible? Is there a way to list all the symbols in a Flash file and the classes linkages defined for them? Ah, perhaps better still, if the symbols are the same name as the class they are to link to, scan all the symbols and scan all [...]
Filed under: as3, flash, flex, functional testing | No Comments »
Posted on June 10, 2008 by michaelangela
I have to say… if you EVER have to code in AS3 for Flash, using Flexbuilder is just downright awesome. Code completion (that ignore case unlike the Flash IDE), refactoring support, all kinds of goodness in general. Man… even things like searching for references to a particular function throughout the code base of the project. [...]
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Posted on May 1, 2008 by michaelangela
Just a tip. I loaded it but haven’t put it through it’s paces. But it’s still cool to have and XCode does syntax hilighting now. I am not sure if it did before.
Xcode actionscript3 code completion
As I really like to work with Xcode as my primary IDE, I created my own code completion for [...]
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Posted on April 11, 2008 by michaelangela
I’ve linked to this article before but I wanted to bring up another point now. I have a good xml data set that is becoming the local store for a chunk of a UI. But because it is xml, it doesn’t update the way it should. I need to try to implement this xml > [...]
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Posted on March 31, 2008 by michaelangela
There once was an app that wanted a map, but alas there was no map for the app. The app was content to use AS2, but it was too slow, too slow it was. Then there was a hack, of modest maps. It was not quite released for use but it was there nonetheless so [...]
Filed under: as3, component, dev, flash, flex, map | No Comments »