Building Flexlib from SVN source to get openEnd and closeEnd events for WindowShade

Short version: You must provide a path to the manifest.xml file in order for ant to find it! For example:
<arg line=”-namespace http://code.google.com/p/flexlib/ /path/to/manifest.xml” />
Long version: I didn’t know that… thought it makes total sense in hindsight.
I am using the very nifty WindowShade from the life-saving (OK that’s a bit melodramatic… ;) FlexLib library. However, I wanted [...]

Using Degrafa for customizable data visualization

You have to see it to appreciate it. I especially like the capacity indicator “distribution ala itunes/ipod”, and the shape renderer. So sweet!
Degrafa & Data Visualization
While syncing in iTunes I was looking at the indication
of how my media was distributed across my iPhone and realized that same
visualization could be duplicated using Degrafa. I [...]

Sweet example of WindowShade + Degrafa

What I hope to be able to do sometime in the (near) future… Gotta like that Degrafa.
Doug McCune » Blog Archive » Examples from my 360|Flex session - Using Open Source Community Projects
WindowShade + Degrafa exampleIn this example I used the newly added WindowShade component in FlexLib, combined with the CanvasButton control [...]

I like WindowShade

I like the WindowShade component from FlexLib. It’s going in a project now. The example on this page uses LinkButtons for the header bit.
One of the reasons I like it though is that it’s light. One poster mentioned it should extend Panel and I have seen implementations of this. But because they extend Panel [...]

CanvasButton!

It has resurfaced from the depths of my memory… and I finally found it again. The CanvasButton. Put what you want in a button, much like the example on this page. Great stuff from the FlexLib crew.
Doug McCune » Blog Archive » Using complex headers with the Flex Accordion
The CanvasButton component in FlexLib
is [...]

Yahoo maps released an AS3 version!

There once was an app that wanted a map, but alas there was no map for the app. The app was content to use AS2, but it was too slow, too slow it was. Then there was a hack, of modest maps. It was not quite released for use but it was there nonetheless so [...]