Posted on November 24, 2009 by michaelangela
Looking into functional testing, i.e. testing a user interface to make sure it does what it’s supposed to. There are a lot of web tools which I’ll try to log here for future reference but I also wanted to note Flash resources as well.
flash-selenium – Project Hosting on Google Code
The FlashSelenium is the component adding [...]
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Posted on September 9, 2009 by michaelangela
And this is cool, too. I’m always looking for productivity tips and this is very cool. It really opens up a lot of possibilities.
deleteaso » Fix Textfields JSFL
Today Seb was having some issues when dealing with embedded fonts – read his post. He came up with some ActionScript ways to get around it. Well another [...]
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Posted on September 9, 2009 by michaelangela
Just wanted to keep a note on this for future reference. Very helpful!
onebyoneblog » Blog Archive » Flash UI Panel to Edit the Properties of Multiple Bitmaps
Basically, it’s just as I described – you highlight multiple Bitmaps in your .fla’s library, adjust the settings (allow smoothing, lossy/lossless, jpg compression quality), then click on the “execute” [...]
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Posted on September 2, 2009 by michaelangela
Since this is being developed for others, the final concensus is to uncheck it and leave a README.txt that explicitly says so.
Accessing named MovieClips placed on the stage in Flash CS3 while staying true to OOP best-practices « dispatchEvent()™
I happen to agree with Sarah that the best way to work is to uncheck [...]
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Posted on September 1, 2009 by michaelangela
And this states the issue well in a short sentence. Developing for Flash outside of the Flash IDE breaks into two camps if the “Automatically Declare Stage Instances” is checked or not. The solution mentioned below is another way (closer to the way I do) to get a reference not only as a movie clip [...]
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Posted on September 1, 2009 by michaelangela
I have done this for AS2 using Flash Develop, and something similar to it using PureMVC for a Flash CS3 project developed within FlexBuilder, but it’s nice to see it “approved” of sorts. The issue? How do you access objects on the timeline in a strongly-typed manner. The blog post itself describes the situation well [...]
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Posted on September 1, 2009 by michaelangela
Neato. Just making notes but it’s good to see.
BUT REMEMBER TO SET “Permit debugging”. Drove me crazy for a while until I saw I hadn’t…
Big Bad Code » Blog Archive » Using Flexbuilder to edit and debug Flash Applications
Now you have the full power of Flexbuilder to code and debug and [...]
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Posted on September 1, 2009 by michaelangela
But we do have to wait until Flash Builder 4 is released. It’s in beta now but… well when I get some time…
mikemo » New Flex Builder debugger features: Conditional breakpoints, function calls from expressions, watchpoints, and more
I wanted to tell you all about some of the exciting debugger features we’ve been working on, which [...]
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Posted on September 1, 2009 by michaelangela
Lots of info on using Flex Builder to edit, but not so much on debugging. Just taking some notes.
Using FlexBuilder 3 to debug & edit Flash CS3 projects « The Morphic Group
Recently I was working on a project that due to a requirement had to be compiled in Flash CS3. Having spent the last few [...]
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Posted on September 27, 2008 by michaelangela
Just taking a note on this. It looks quite useful.
Easy Custom Scrollbar Class for TextFields (AS2) | Taterboy.com: Graphics, Multimedia and Such
Here is the twin brother of the Easy Scrollbar MovieClip Class
that works with TextFields. It does not require the masking and is
perfect for Input TextFields. It has all the features of the MovieClip
version except [...]
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Posted on August 30, 2008 by michaelangela
I just wanted to make sure I keep this note handy. Charles is already very cool. This just makes it cooler.
Testing a SWF From a Remote Location (Deitte.com)
Map Local
allows you to map URLs to local directories. This means that you can
test a SWF that should be on a remote site. It’s incredibly useful [...]
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Posted on July 5, 2008 by michaelangela
I am just about to wrap up a project using Flash CS3 and… I wish I saw this earlier…
Liquid Components for Flash CS3 [ by Didier Brun ] < ByteArray.org
The “Liquid Components” have been created for the Flash people, freelance coders and designers who wish to integrate fully skinnable components in their website, [...]
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Posted on June 30, 2008 by michaelangela
Very useful. Sometimes some flv conversion tools don’t include info that is vital for playback. In this case, the seekbar wouldn’t show up in the player until after playback finished. I’ll be testing to see if this resolves it but either way, this is good to know. The first hint was this post stating that [...]
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Posted on June 15, 2008 by michaelangela
Well I wasn’t making a game but I just went through what the author describes: finishing up the app, gotta set up the preloader. I did a manual version of this but I like this idea. However I am not using FlashDevelop. I am in the Flash IDE for compiling. I have thought [...]
Filed under: as3, dev, flash, flashdevelop, flex, tip | 1 Comment »
Posted on June 15, 2008 by michaelangela
I am just wondering out loud… is this possible? Is there a way to list all the symbols in a Flash file and the classes linkages defined for them? Ah, perhaps better still, if the symbols are the same name as the class they are to link to, scan all the symbols and scan all [...]
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Posted on June 10, 2008 by michaelangela
I have to say… if you EVER have to code in AS3 for Flash, using Flexbuilder is just downright awesome. Code completion (that ignore case unlike the Flash IDE), refactoring support, all kinds of goodness in general. Man… even things like searching for references to a particular function throughout the code base of the project. [...]
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Posted on May 4, 2008 by michaelangela
Pretty cool. Just making a note of it.
SWFUpload News | SWFUpload
SWFUpload is a small JavaScript/Flash library to get the best of both worlds. It features the great upload capabilities of Flash and the accessibility and ease of HTML/CSS. See it in action….
* Upload multiple files at once by ctrl/shift-selecting [...]
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Posted on March 31, 2008 by michaelangela
There once was an app that wanted a map, but alas there was no map for the app. The app was content to use AS2, but it was too slow, too slow it was. Then there was a hack, of modest maps. It was not quite released for use but it was there nonetheless so [...]
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Posted on January 3, 2007 by michaelangela
‘nuf said. But it looks like it’s more for eye candy than fully functional widgets. I’m not sure if hitting APIs and linking to other sites is something that would be allowed…. And this is run by Fox Interactive Media.
SpringWidgets : Developers:
Do you have the next coolest thing to hit the desktop? Enlighten us. More [...]
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Posted on December 11, 2006 by michaelangela
Widgets and analytics, as well as examples of successful widgets…
Widget Analytics and Marketing with Widgets:
Online Marketing Blog has an interview with Lawrence Coburnon Marketing with Widgets and Widget Analytics – it’s interesting to read for a two reasons: A. Widget Analytics B. Examples of Successful Widgets.
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Posted on December 8, 2006 by michaelangela
Interesting review with pointers to things like the need for a super-flexible framework for Flash projects with ultra-short deadlines, and perhaps the model-glue framework I posted earlier.
Object-Oriented Actionscript for Flash 8 overflows with knowledge (Part 2) Zeus Labs:
If you’re looking for the ultimate book on Actionscript 2 programming, Object-Oriented Actionscript for Flash 8 should be [...]
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Posted on December 7, 2006 by michaelangela
Hey this could be very useful indeed. Oh very cool. Next time ’round though. But soon!
Open Source Flash – zeroi:
The main idea of Zeroi is to be able to use any logging system (like SOS, XRay, Luminic Box, …) in your MTASC project, without having to change the code of your app. In fact your [...]
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Posted on December 7, 2006 by michaelangela
Have you seen it yet? Very cool stuff. Get on over there and get the code, and buy the book, too! Well… I haven’t bought it yet because, well hey I just found out about it! Very nice indeed.
digitalflipbook: Penner AS2 ProFMX: Complete!!!:
It has taken me exactly 73 days (in my spare time) to complete [...]
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Posted on December 6, 2006 by michaelangela
Cool site in general but this article is good for reference. I knew most of them except the SWF Object add ons.
Top 6 Flash Development Tools
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Posted on December 6, 2006 by michaelangela
Good informative blog on some of the happenings in the Flash world including Fuse, HaXe, and even hot to do Guerrilla ASP.NET Development on the Mac. Welcome to Freesome. Plus it’s running on Drupal.
New Physics and 3D API’s (almost)
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