Ramblings

November 18, 2006

data visualization & visual design – information aesthetics

Filed under: dev — michaelangela @ 4:37 pm

data visualization & visual design – information aesthetics:

information aesthetics form follows data – data visualization & visual design

Screen Resolution and Page Layout (Jakob Nielsen’s Alertbox)

Filed under: Uncategorized — michaelangela @ 4:10 pm

It’s a great reason to get new monitors!!! Helps us work faster! πŸ˜› But we could use it for all the page scrolling we do.

Screen Resolution and Page Layout (Jakob Nielsen’s Alertbox):

Big monitors are the easiest way to increase white-collar productivity, and anyone who makes at least $50,000 per year ought to have at least 1600×1200 screen resolution. A flat-panel display with this resolution currently costs less than $500. So, as long as the bigger display increases productivity by at least 0.5%, you’ll recover the investment in less than a year. (The typical corporate overhead doubles the company’s per-employee cost; always remember to use loaded cost, not take-home salary, in any productivity calculation.) Apple and Microsoft have both published reports that attempt to quantify the productivity gains from bigger monitors. Sadly, the studies don’t provide credible numbers because of various methodological weaknesses. My experience shows estimated productivity gains of 5-10% when users do knowledge work on a big monitor. This translates into about an 0.5-1% increase in overall productivity for a person who does screen-focused knowledge work 10% of the day. There’s no doubt that big screens are worth the money.

Productivity and Screen Size (Jakob Nielsen’s Alertbox)

Filed under: dev — michaelangela @ 4:07 pm

This is about Apple’s report on the increased productivity from using large monitors, and how Nielsen disagrees. Hey, we’re aiming for big productivity in tiny spots! πŸ˜›

Productivity and Screen Size (Jakob Nielsen’s Alertbox):

Productivity and Screen Size Summary: A study of the benefits of big monitors fails on two accounts: it didn’t test realistic tasks, and it didn’t test realistic use. Productivity is a key argument for workplace usability, but you must measure it carefully.

Human Interface Guidelines – Fast Light Toolkit (FLTK)

Filed under: dev — michaelangela @ 4:04 pm

Not sure if I took note of this bit yet. These are links to these systems’ guidelines for user interface design including the likes of Apple, Gnome, KDE.

Human Interface Guidelines – Fast Light Toolkit (FLTK):

The following list of documents should serve as an introduction to the various user-interface guidelines for each platform, along with some recommended reading for user-interface design: * Apple Human Interface Guidelines * GNOME Human Interface Guidelines * KDE User Interface Guidelines * Microsoft – Official Guidelines for User Interface Developers and Designers * userlab.com Recommended Books * The Humane Interface: New Directions for Designing Interactive Systems

User Interface Design

Filed under: dev — michaelangela @ 4:01 pm

The search begins in earnest. There are many resources linked from here. How to present a great amount of info effectively in a small space? We should be looking at mobile UI design perhaps…

User Interface Design:

User Interface Design bullet Efficacy of User Interface Design Many technological innovations rely upon User Interface Design to elevate their technical complexity to a usable product. Technology alone may not win user acceptance and subsequent marketability. The User Experience, or how the user experiences the end product, is the key to acceptance. And that is where User Interface Design enters the design process. While product engineers focus on the technology, usability specialists focus on the user interface. For greatest efficiency and cost effectiveness, this working relationship should be maintained from the start of a project to its rollout.

Fluid Mask 2.0 – $10 DISCOUNT – Vertus Fluid Mask Plugin | PhotoshopSupport.com

Filed under: Uncategorized — michaelangela @ 3:35 pm

We tried the demo of onOne but it wasn’t so intuitive to use. Maybe we’ll give this a spin.

Fluid Mask 2.0 – $10 DISCOUNT – Vertus Fluid Mask Plugin | PhotoshopSupport.com:

Fluid Mask – Software Overview Fluid Mask is a highly advanced software tool designed to make life easier for everyone who creates cut outs. Built as a plug-in to Adobe Photoshop, Fluid Mask is the new next-generation cut-out tool. Behind the product is breakthrough technology that mimics the way the eye, optic-nerve and brain perform visual processing. It offers an intuitive, accurate and fast approach to cut outs.

uiGarden.net – Weaving Usability and Cultures: User Interface Design – Taking the Good with the Bad

Filed under: dev — michaelangela @ 3:13 pm

This is the article that brought me to the uigarden.net site. Lots of good info there. In this particular post is a cost/benefit analysis of some common UI elements.

uiGarden.net – Weaving Usability and Cultures: User Interface Design – Taking the Good with the Bad:

When evaluating the net usability of one design versus another, a logical process should be followed to effectively evaluate the compromises that accompany each. To judge the good with the bad, you need a UI ruler by which to measure. You can assess the quality of a UI with a handful of factors: * Ease of learning and memorability * Efficiency of use * Error frequency, severity, and recovery * Subjective satisfaction

uiGarden.net – Weaving Usability and Cultures: Innovative user interface design

Filed under: dev — michaelangela @ 3:12 pm

Learning more about UI design. The backend functionality is needed, but to make it easy to use… ah that’s the trick…

uiGarden.net – Weaving Usability and Cultures: Innovative user interface design:

Increasing numbers of websites are developing new types of user interface design, taking advantage of users? increasing levels of Internet-sophistication and faster connections. These new interfaces often allow users to view and manipulate large quantities of data.

sitemaps.org – Home

Filed under: dev — michaelangela @ 2:03 pm

One map to rule them all… so it won’t be Google Sitemaps anymore… or at least not in a bit. Soon there will be one sitemap format that the Big 3 will use.

sitemaps.org – Home:

Sitemaps are an easy way for webmasters to inform search engines about pages on their sites that are available for crawling. In its simplest form, a Sitemap is an XML file that lists URLs for a site along with additional metadata about each URL (when it was last updated, how often it usually changes, and how important it is, relative to other URLs in the site) so that search engines can more intelligently crawl the site.

LordAlex Leon – Flash Platform Developer Blog: MoneyFormat Class in ActionScript 2.0

Filed under: flash — michaelangela @ 11:39 am

An AS2.0 class for currency conversion of strings.

LordAlex Leon – Flash Platform Developer Blog: MoneyFormat Class in ActionScript 2.0:

I’ve been asked for an AS2 version of my original MoneyFormat Class, by quite some people, so I decided to do quick conversion, and post it here. I’ll be working on this to extend its functionality very soon.

Shasi Framework | visualcondition playground

Filed under: flash — michaelangela @ 10:43 am

Very useful in some applications. The potential in new applications haven’t been thought up yet…

Shasi Framework | visualcondition playground:

Shasi Framework Semantic Human-ActionScript Interpreter

Fuse IDE & FuseXML | visualcondition playground

Filed under: flash — michaelangela @ 10:41 am

Whoa.

Fuse IDE & FuseXML | visualcondition playground:

A Flash panel for creating full animation sequences from regular sentences or via the sequencer.

A stable, full-featured XML parser for Fuse that let’s you create highly dynamic tweens from XML.

martijndevisser.com: Enable / disable _exclude.xml files

Filed under: dev, flash — michaelangela @ 10:02 am

Automatically toggle the use of exclude xml files. Very handy.

martijndevisser.com: Enable / disable _exclude.xml files:

I often create applications that consist of multiple loaded movies. In order to reduce the overall filesize of the .swfs in my project, I use so-called exclude files. To make life a little easier, I wrote two JSFL Commands that allow me to quickly enable and disable all exclude files for a project.

digitalflipbook: Efficient Fuse (Keep Filesize Low in Multiple Files)

Filed under: dev, flash — michaelangela @ 10:01 am

Good to know, not just for Fuse but for other things. An upcoming post has a little tool to help automate this process.

digitalflipbook: Efficient Fuse (Keep Filesize Low in Multiple Files):

Everythings working great, right? One problem… we’re now dealing with Fuse in two seperate swfs but one project and the total weight is around 54 or 56k. Now imagine loading in 10 swfs all using Fuse… adds up pretty quick doesn’t it? The solution is to use an exclude xml file. An exclude xml file allows you to compile a swf without specific classes knowing that it will be able to pull those classes in from a container movie.

Hardened-PHP Project – PHP Security – Suhosin

Filed under: dev, php — michaelangela @ 9:28 am

Just saw it, saving for reference, and this probably only works on totally configurable installs. Even so, good to know.

Hardened-PHP Project – PHP Security – Suhosin:

Suhosin is an advanced protection system for PHP installations. It was designed to protect servers and users from known and unknown flaws in PHP applications and the PHP core.

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